The hit of the playtests was probably the TransItaly / TransAmerica hybrid, which actually is starting to look like a plausible game. Bazaar worked, as it has done, but it's future course is unclear; Privateer displayed interesting mechanisms but a decided lack of interaction. Smoke filled room's changes were largely rejected and reverted. And finally, Underground's updated ending proved to be broadly successful but uninspiring.
Of the real games, Times Square was amusing, but I think in the end too luck dependant, Money was (I think somewhat unfairly) dismissed as a rummy variant, Traitor proved to work better with four (which was expected), and four player partnership Blue Moon proved to be worse than the two player version - being designed for two players does that sometimes. I'm still not sure what I think of Santorini, but it proved to have more depth than I initially thought, so I think I'll reserve judgement until I've had a chance to think about it a little more.
Sunday morning, there was a go tournament in London, so I took the chance to have company on the way back to London for a change. And now I'm back home, feeling tired, and planning to go to bed in a wee bit.