On the unpublished side, things were also good, with a number of useful meetings with publishers, a number of prototypes given to interested parties and a number of further games ideas had (although when I'll have time to implement them is as yet unclear).
Great though Essen was, I must admit to relief that it's all over. The last few months have not been easy - eeking out moments to revise rules, prepare prototypes and plan meetings - usually when should have been asleep. And Essen itself, although great fun, relied principally by a mixture of nerves and adrenaline to keep me upright. It's been magnificent. But I'm also looking forwards to the routine of normal life.